Great game - I love the concept, the art style, and the music. Only problem I had is that there is a dead end. When the overlord guy (the one that isn't Tanas) tells you to return to the abyss after having gone to the top of the tower where wires meet, if you decide to try to go to the top again - you get stuck. The symbol that returns you to above the abyss is consumed and there is no way out. I recommend making that symbol reusable and have the dialogue reappear.
Also a small thing - I think a slower move speed and maybe a unique animation when pushing blocks would help make the game feel nice - it mostly feels really satisfying to play.
nice puzzle - simple, fun, challenging. that last level is evil!
Thanks. Yeah, the last one's a bit challenging ;)
-1.5 stars for that awful walking animation. This is what I have to watch for almost the entire game? it looks like a joke! Seriously I can get over not having jump or anything else to do because the story is interesting, but that walk animation is completely awful.
Speaking of jokes, -.5 stars for "The Moon Inc." This also sounds like something from a parody and is not appropriate for this type of horror deal.
Finally when I came to a button at the end of a halway full of lamps posts, I began to try guessing a code for "LIFE" (I began typing in LIFE with shift held down) and the game restarted from the beginning. This is a very serious bug and it has caused me not to be able to play the game anymore.
It's really too bad that these crippling problems are bogging down a game that seems otherwise pretty cool and dark (if slightly poorly translated). I was enjoying the story a lot until I ran into this bug - 2.5 stars in total.
Am I the only one who cannot get past the second stage? I feel everything in the game is a fine level of difficulty until the big tanks come out. These larger tanks just sweep through my entire army and also any reinforcements I try to send. I barely even damage them before losing - I figured maybe try some explosives, but I used rocket, grenade, and mortar guys and none of them had much of an effect. Did I mention I'm playing on normal?
If you want to step up the difficulty a little at the next level that's fine, but please include some explanation of how to kill new types of enemies if they are this radically difficult. Do I need to use one of the classes that isn't in the first stage? What do those even do?
I feel like this game would be much cooler if someone would explain to me how to play it.
I'm pretty disappointed in this sequel even though its a demo. The physics object system with scripting and such that you implemented is cool, but it could be streamlined a lot. I want really simple prebuilt pieces like a switch which activates a trapdoor or a switch which activates a rotating object - to do each of these very simple things takes several steps.
My main concern with this game is that it appears you have taken out the good/evil buddy interaction system by only allowing negative actions towards the buddy as far as I can tell. This good/evil system was the central motivation for player actions in the original game, and now it is gone. Maybe this is only for the demo? In any case it was a very poor choice to remove such a central and cool set of features.
Without this dichotomy, the mood or reactions of the buddy become meaningless and it becomes less of a buddy and more of a ragdoll on which to beat on mindlessly - the money gaining system becomes tedium.
Also you were pretty over-the-top with the advertisements for the full version - the main character randomly spits out an advertisement message to purchase the game? This is annoying and makes me want to buy the full version less. Aren't the very obvious links in the in-game menu and load screen enough?
In all this demo really turns me off to the idea of paying for a full version - the features I was looking forward to are gone, and the new features are implemented in an overly convoluted manner.
Excellent puzzle game. Simple interface and fascinating high-minded puzzles. I'm on level 36 right now, and level 28 is my favorite so far. Dem patternssss.
How many levels are there? Is there any amount of automatic algorithm generation used to generate some levels?
5 star post man.
i give up. i space mazed for like 40 min and didn't find the exit. too many loops for the "always take right path" approach, and the game got MAD slow after you explored for a while. could be cool - maybe add music and an optional "trail of breadcrumbs" feature.
I absolutely love this game. 5 star post. There is a bug that I've noticed where sometimes a mech's position is not displayed correctly especially when they walk twice in one turn (it shows the mech as only having walked once). Also I like that you can add friends, but it would be swell to challenge them to a duel!
Thanks again for this contribution.
I'll give this the same review as the original game when it came out. It has some really interesting gameplay, but its all destroyed by the fact that you cant keep your tank from level to level. What is the point in picking up blocks and getting your tank just the way you like it if it doesn't last from level to level? its absurd! Please release another game of this kind where the tank is saved!
and the sound tracks give it the extra something special
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